Top-down factory defense

Build the answer. Defend the Core.

Every attack asks for a number. Mine the inputs, solve the equation, press the result into Ammo, and route it to the towers before the rift reaches your Core.

  • No login to start
  • English + German
  • Desktop + touch
A real Fibonex Math Wars factory where glowing 3 and 4 miners feed MATH and AMMO machines, a loaded defense tower, the Collector Core, and a connected Belt network.
Live runtime capture
3 + 4 → 7 → AMMO
Actual in-game factory render View the full gameplay frame
Mine 03 Mine 04 Combine 07 Pack Ammo Hold the line

One readable combat loop

The factory is the weapon.

You do not click an answer from a list. You build a machine that keeps making it while the battlefield changes around you.

Source A3
Source B4
MATH7
PRESSAMMO
DEF
01

Mine

Find the values.

Place Miners on glowing number fields and connect their output sockets to your Belt network.

02

Solve

Build the wave answer.

Route both values into MATH. Addition is only the opening move; later waves demand a smarter factory.

03

Arm

Press numbers into Ammo.

The AMMO packer accepts the processed target value and ejects physical Ammo Boxes for your defense line.

04

Defend

Keep the Core alive.

Load turrets, reinforce routes, survive the wave, then rebuild before the next rift opens.

Factory pressure, not worksheets

Every wave changes the problem.

Early attacks teach the chain. Later pressure adds runners, tanks, splitters, shields, support enemies, bosses, tighter prep windows, and new target values. Your layout has to keep up.

Open the field handbook
WAVE PROTOCOL01 → ∞
Required AmmoExact target
Defense classes4 tower roles
Core conditionProtect at all costs

Four defense roles

Build a line that fights together.

Start with fast direct fire, then unlock area damage, control, and support. Every tower spends real Ammo Boxes made by your factory.

01 / DIRECT

Laser Gun

Fast single-target fire for early waves and runners.

02 / SPLASH

Rail Gun

Heavy kinetic hits punish clustered attackers.

03 / CONTROL

Hex Field

Slow and briefly interrupt pressure around the line.

04 / SUPPORT

Octagon Relay

Mark enemies and boost nearby defense towers.

Public browser playtest

Start with 3 + 4.
Stay for the factory war.

Math Wars opens straight into a guided local run. The first action is always clear; the systems underneath it are built to grow into long, replayable factories.

Entry
Free browser playtest
Modes
Math Wars + Free Play
Progress
Local save and resume
Install
Optional web app

Core online

Your factory. Your answer. Your move.