Investors & partners

A real game first. Math inside the machine.

Fibonex Math Wars is top-down factory defense where arithmetic is not a quiz layer. It is the production system that creates the Ammo keeping the Core alive.

Current Fibonex Math Wars browser build showing a number factory, Ammo production, defense, and the Collector Core.
Current browser runtimeFactory system + tactical defense

Product position

The answer is a factory, not a button.

Players understand arithmetic by seeing values become resources, routes, machine inputs, processed results, physical Ammo Boxes, and visible protection.

01 / GAME

Factory satisfaction

Readable resources, directional machines, Belt logistics, backpressure, power, upgrades, automation, and dense optimization.

02 / PRESSURE

Tactical stakes

Exact wave targets, prep windows, enemy roles, tower classes, loaded Ammo, and a Core that can actually be lost.

03 / LEARNING

Visible reasoning

Errors stay in the system: a missing value, wrong route, rejected item, stalled machine, empty turret, or brownout can be inspected and fixed.

04 / ACCESS

Browser first

No-login local entry, desktop and touch layouts, English and German copy, local progress, and optional installable web-app behavior.

05 / DEPTH

One loop, broad runway

The opening 3 + 4 chain grows into faster transport, research, PWR, DEF production, logic, memory, PHYS, LIGHT, and Free Play.

06 / TRUST

Deterministic core

Typed commands, replay boundaries, versioned saves, and authoritative online paths are designed into the simulation rather than added after it.

Current focus

Validate the first minute. Earn the next hour.

The public build leads with one guided objective and a visible attack. Under that simple entry sits a production language intended to support replayable, increasingly expressive factories.

PUBLIC PLAYTESTLIVE
EntryMath Wars + Free Play
PlatformsDesktop + touch web
LanguagesEnglish + German

What exists now

A playable product, not a pitch mockup.

The image above is a current runtime capture. The public build already contains the complete opening combat chain, long-form factory systems, local saves, responsive layouts, and an operational deployment.

01Guided Math Wars entry
04Dedicated defense roles
63Implemented building type IDs
EN / DECurrent localized game copy
Proof point

Simulation, renderer, save/load, command, replay, responsive UI, security, and deployment boundaries are maintained as one production codebase.

Partner fit

Useful conversations are concrete.

Fibonex is open to conversations where a partner can materially improve player reach, product learning, accessibility, platform quality, or sustainable production.

DISTRIBUTION

Browser and platform reach

Partners who understand game discovery, web distribution, storefront readiness, and playtest acquisition.

PRODUCT

Playtest and UX research

Structured feedback around onboarding, fifth-grade readability, tactical clarity, touch ergonomics, and factory retention.

EDUCATION

Learning without worksheets

Collaborators interested in evaluating systems thinking and arithmetic fluency inside real game decisions.

ACCESSIBILITY

Inclusive interaction

Expert review of contrast, motion, input alternatives, language, cognitive load, and small-screen play.

CREATIVE

World and combat identity

Production support that can strengthen a coherent industrial Math Wars visual and audio language.

CAPITAL

Patient product building

Investment conversations aligned with validating the game loop, improving retention, and growing responsibly.

Start with the build

Play it, then talk to us.