Field handbook // 01

From first Miner to loaded defense.

Math Wars teaches one action at a time. This compact field guide shows what the machines mean, how the first 7 reaches a Laser Gun, and what to check when the line stops.

First combat line

Make 7. Pack it. Load it.

The opening objective is deliberately concrete: the wave waits until your complete production chain has loaded one Laser Gun.

Miner3
Miner4
MATH7
PACKAMMO
LASER
01

Choose Math Wars

Open play.fibonex.app and choose Math Wars. No account is required to start the local run.

02

Mine 3 and 4

Follow the active world marker. Place each current Miner over its glowing resource tile and keep the output socket clear.

03

Route both values into MATH

Draw Belts from the Miner outputs to the two number inputs. The configured addition produces a processed 7.

04

Send 7 through AMMO

Connect the MATH result to the AMMO packer. A correct processed wave value becomes a physical Ammo Box.

05

Build and load a Laser Gun

Place the starter tower from DEF and route the Ammo Box into its input. Its compact badge shows the loaded buffer.

06

Start the wave

Once the Laser Gun is ready, the opening countdown can begin. Watch the route, Core health, enemies, and loaded Ammo.

Field rule

If you can point to every item moving through 3 + 4 → 7 → AMMO → Laser Gun, you understand the complete opening loop.

Read the machine

Ports tell you what the block expects.

Inputs and outputs sit on real edge-center sockets. Waiting items, current values, progress, reject routes, PWR state, tower Ammo, and Core health remain visible on the field.

SOCKET LEGENDIN / OUT
Number faceValue stream
PWR socketEnergy network
RejectWrong / raw item

Core blocks

The first machines worth knowing.

You do not need the full catalog at once. These blocks carry the opening run and remain useful as the factory grows.

BlockJobRead on the field
MinerExtracts a number, TEC, or DX from the resource under its current footprint.Center glyph, direction, edge output socket, progress ring.
BeltMoves visible items between sockets. Flux, Pulse, and Quantum raise throughput.Direction chevrons, item glyphs, tier outline, connector shape.
MATHCombines two leading number inputs with its configured operator.Upright operator, input values, result/remainder outputs, work feedback.
AMMOPacks a processed current-wave value into an Ammo Box.Press phase, result input, Ammo output, reject output.
Laser GunFast single-target defense for early waves and runners.Reserved weapon area, input socket, Ammo badge, aim and fire cues.
CollectorThe 7×7 Core, stock ledger, three-input intake, and passive PWR source.Core ring, health bar, intake ports, temporary objective notes.
POWER + LineTurns positive number fuel into PWR and carries it through a dedicated network.Directional fuel input/output geometry and energized conduit core.
Defense FactoryTurns mined DX into DEF stock while powered.DX input, work ring, PWR state, DEF output.

Wave protocol

Use the quiet time before impact.

The tactical HUD exposes wave, Core, enemy, and Ammo state. Prep time is factory time: verify the number, route capacity, power, tower loading, and the attack corridor.

Before the wave

  • Read the exact target value.
  • Confirm MATH is producing that value.
  • Watch AMMO accept, not reject, the item.
  • Load every tower you expect to fire.
  • Check active consumers have enough PWR.

During the wave

  • Keep the combat center clear and watch the corridor.
  • Use fast direct fire for runners.
  • Use splash against clustered pressure.
  • Protect production from jams and backpressure.
  • Rebuild the weak link after the clear.

Defense roles

Do not solve every enemy with the same turret.

All four classes still depend on your Ammo line. Their difference is how they turn that one box into battlefield control.

DIRECT

Laser Gun

Fast single-target fire for the opening and runners. Always available.

SPLASH

Rail Gun

Kinetic area damage for grouped enemies. Requires its research unlock.

CONTROL

Hex Field

Slows and briefly interrupts attackers so the line gains time.

SUPPORT

Octagon Relay

Marks enemies and boosts nearby defense towers. Placement matters.

STOCK

DEF costs

Defense construction spends Collector stock produced from mined DX in the powered Defense Factory.

AMMO

One-box buffer

A tower stores its actual Ammo Box history, not an anonymous count, and displays the current buffer.

Diagnostics

When the line stops, read it from left to right.

Most faults are visible at the first block that is waiting. Follow the item path from resource to tower before rebuilding everything.

SymptomLikely causeCheck
Miner has no outputWrong resource, blocked output socket, or no safe Belt hand-off.Resource glyph, Miner direction, edge socket, adjacent Belt.
MATH waitsOne input is missing, the configured operator does not fit, or output is blocked.Both leading input faces, operator, result port, waiting items.
AMMO rejects 7The item is raw, has the wrong target, or lacks the required processed provenance.Current wave value and the complete MATH → AMMO route.
Tower stays silentNo Ammo Box, disabled Control state, no valid target, or a blocked role condition.Ammo badge, Control state, enemy range, current wave.
Machine stallsInsufficient PWR, missing real work, or output backpressure.PWR connection, input queue, progress, output tile.
Core takes damageAn attack route is open or defense cannot process the current pressure.Corridor, loaded towers, wave target, PWR, Core health.

Save and return

Your local factory can survive the browser closing.

Use the normal menu for pause, restart, Save/Load where available, sound, controls, feedback, and back to menu. Math Wars keeps the player menu focused; Free Play exposes its broader building workflow.

Play access

  • Math Wars and Free Play are the two visible start actions.
  • English and German copy ship together.
  • Fine-pointer and touch layouts are supported.
  • The web app can be installed when the browser offers PWA installation.

Need more room?

  • Open Free Play for Sandbox building.
  • Use the in-game Controls view for current bindings.
  • Send context-rich feedback from the menu.
  • Join Discord for playtest discussion.

Protocol complete

Now build the first 7.