Choose Math Wars
Open play.fibonex.app and choose Math Wars. No account is required to start the local run.
Field handbook // 01
Math Wars teaches one action at a time. This compact field guide shows what the machines mean, how the first 7 reaches a Laser Gun, and what to check when the line stops.
First combat line
The opening objective is deliberately concrete: the wave waits until your complete production chain has loaded one Laser Gun.
Open play.fibonex.app and choose Math Wars. No account is required to start the local run.
Follow the active world marker. Place each current Miner over its glowing resource tile and keep the output socket clear.
Draw Belts from the Miner outputs to the two number inputs. The configured addition produces a processed 7.
Connect the MATH result to the AMMO packer. A correct processed wave value becomes a physical Ammo Box.
Place the starter tower from DEF and route the Ammo Box into its input. Its compact badge shows the loaded buffer.
Once the Laser Gun is ready, the opening countdown can begin. Watch the route, Core health, enemies, and loaded Ammo.
If you can point to every item moving through 3 + 4 → 7 → AMMO → Laser Gun, you understand the complete opening loop.
Read the machine
Inputs and outputs sit on real edge-center sockets. Waiting items, current values, progress, reject routes, PWR state, tower Ammo, and Core health remain visible on the field.
Core blocks
You do not need the full catalog at once. These blocks carry the opening run and remain useful as the factory grows.
| Block | Job | Read on the field |
|---|---|---|
| Miner | Extracts a number, TEC, or DX from the resource under its current footprint. | Center glyph, direction, edge output socket, progress ring. |
| Belt | Moves visible items between sockets. Flux, Pulse, and Quantum raise throughput. | Direction chevrons, item glyphs, tier outline, connector shape. |
| MATH | Combines two leading number inputs with its configured operator. | Upright operator, input values, result/remainder outputs, work feedback. |
| AMMO | Packs a processed current-wave value into an Ammo Box. | Press phase, result input, Ammo output, reject output. |
| Laser Gun | Fast single-target defense for early waves and runners. | Reserved weapon area, input socket, Ammo badge, aim and fire cues. |
| Collector | The 7×7 Core, stock ledger, three-input intake, and passive PWR source. | Core ring, health bar, intake ports, temporary objective notes. |
| POWER + Line | Turns positive number fuel into PWR and carries it through a dedicated network. | Directional fuel input/output geometry and energized conduit core. |
| Defense Factory | Turns mined DX into DEF stock while powered. | DX input, work ring, PWR state, DEF output. |
Wave protocol
The tactical HUD exposes wave, Core, enemy, and Ammo state. Prep time is factory time: verify the number, route capacity, power, tower loading, and the attack corridor.
Defense roles
All four classes still depend on your Ammo line. Their difference is how they turn that one box into battlefield control.
Fast single-target fire for the opening and runners. Always available.
Kinetic area damage for grouped enemies. Requires its research unlock.
Slows and briefly interrupts attackers so the line gains time.
Marks enemies and boosts nearby defense towers. Placement matters.
Defense construction spends Collector stock produced from mined DX in the powered Defense Factory.
A tower stores its actual Ammo Box history, not an anonymous count, and displays the current buffer.
Diagnostics
Most faults are visible at the first block that is waiting. Follow the item path from resource to tower before rebuilding everything.
| Symptom | Likely cause | Check |
|---|---|---|
| Miner has no output | Wrong resource, blocked output socket, or no safe Belt hand-off. | Resource glyph, Miner direction, edge socket, adjacent Belt. |
| MATH waits | One input is missing, the configured operator does not fit, or output is blocked. | Both leading input faces, operator, result port, waiting items. |
| AMMO rejects 7 | The item is raw, has the wrong target, or lacks the required processed provenance. | Current wave value and the complete MATH → AMMO route. |
| Tower stays silent | No Ammo Box, disabled Control state, no valid target, or a blocked role condition. | Ammo badge, Control state, enemy range, current wave. |
| Machine stalls | Insufficient PWR, missing real work, or output backpressure. | PWR connection, input queue, progress, output tile. |
| Core takes damage | An attack route is open or defense cannot process the current pressure. | Corridor, loaded towers, wave target, PWR, Core health. |
Save and return
Use the normal menu for pause, restart, Save/Load where available, sound, controls, feedback, and back to menu. Math Wars keeps the player menu focused; Free Play exposes its broader building workflow.
Protocol complete